Game Space Environment (02:35)
Home computers and televisions fed by video game consoles have become the virtual playground for a new generation. Texture mapping is one of the technologies that has made it possible to duplicate reality in exacting detail .
Texture Mapping Gone Wrong (02:01)
Texture mapping adds photo realism to video games. It grew out of the development of more powerful computer processors. A computer simulated game takes an average of 24 months of full time work for a staff of 20.
Motion Capture and Sound Technology (03:08)
Realistic motion of game characters and dimension of sound helps add to the realism. The first video game was designed for play on a mainframe in 1962. "Space War" spread from MIT to other universities across the country on the arbornet.
War Games (02:40)
Practically every decisive battle on land, sea or air has been turned into an interactive video game. Developers wrestled with technological, ethical and emotional challenges when making a historic WWI event into a game.
Original Video Game Console (03:08)
The first commercial video game was primitive and simple compared to today's games. Baer built an interface that moved a beam of light across a TV. In 1970 he applied for a patent. Magnavox manufactured the Odyssey.
Original Electronic Arcade Game (03:11)
There are video games that duplicate nearly every sport. Pong was an arcade console. It was the brainchild of Atari founder Nolan Bushnell.
Bit Revolution (02:06)
Pong was the first step in an evolution towards virtual reality. After Pong's transistor based technology came the use of a ROM chip used to store graphics in a game called Tank. Breakout helped start the personal computer revolution.
Story Line and Role Play (02:24)
The advent of color moved video games toward photo realism. The joystick first came with the 1977 Atari home game console and featured an 8 bit central processor unit. Space Invaders changed how people thought about electronic games.
The Electronic Drug (03:28)
Home consoles did not have the same high tech performances as arcade games. The U.S. surgeon general spoke out against video games. More games followed Pong. Pacman became the video game icon of the 1980s.
Advent of Home Consoles (01:57)
By the mid 1980s video games had become an entertainment icon. In 1999 the U.S. Post Office issued a commemorative stamp. Video games addressed a new generation's psychological needs. A flood of competitors followed Atari.
Revolutionary Home Game Consoles (02:00)
Nintendo miniaturized the concept of game play in hand held units called Gameboys. They moved video games from a fad to a staple of play. The Sony PlayStation and Sega Dreamcast followed.
Future of Video Game Interaction (02:00)
The next generation of home consoles will become the essence of the home entertainment center, combining various mediums of entertainment. While game hardware becomes more sophisticated, software is changing game interaction.
Home Computer Game Platform (02:06)
Electronic games were born amid the computer revolution of the 1960s. Computers became one of the most important platforms for play.
Future of Computer Video Games (02:48)
At first computer games were copies or extensions of arcade or console games. By the mid 1990s they found their own unique identity, with an emphasis on mature tastes. Computer and video games have advanced into complex story lines.
Fantasy Online Game Play (03:00)
The advent of the Internet and online game play have turned games into a kind of parallel universe where people play games and explore aspects of themselves. The popular online games Ultima teaches users the power of ethical behavior.
Video Games in Modern Society (01:52)
The interactive game experience now has the potential to educate and inspire as well as entertain. Video games have become a multi-billion dollar industry.
Credits: Modern Marvels: Video Games—Behind the Fun (00:58)
Credits: Modern Marvels: Video Games—Behind the Fun
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