Segments in this Video

Virtual Reality Roller Coasters (04:41)

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Jonathan McCrea experiences the world's first virtual reality roller coaster. The locomotion problem is solved by matching physical movement with similar visual experiences.

Oculus Rift (03:22)

Virtual reality(VR) works by tricking your senses. Industries such as real estate, education, medical, and adult industry will benefit from VR as the technology advances.

Medicine and Virtual Reality (05:30)

VR is being developed to help assist future surgical training. Due to increasing technology and complexity of medicine, VR will generate decision-based stimulations and operations to prepare the future generation of doctors.

Walk Again Project (01:49)

Research on paraplegia uses brain machine interface therapy using VR to simulate mental images of movement to stimulate nerve activity. This therapy has shown promising results.

Battle of Mount State Bridge (07:38)

Aoibhinn Ni Shuilleabhain explores how virtual reality is helping historians capture the reality of past battles and better understand key historic events.

Credits: 10 Things to Know About (Series 2): Virtual Reality (00:41)

Credits: 10 Things to Know About (Series 2): Virtual Reality

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10 Things to Know About (Series 2): Virtual Reality


DVD (Chaptered) Price: $129.95
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3-Year Streaming Price: $129.95

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Description

From entertainment to tourism to sex, 2016 is the year virtual reality has finally broken into the mainstream. But could it also be the future of healthcare and even used to validate or question historical testimony? Jonathan, Aoibhinn and Kathriona put on their headsets and journey into the virtual world… Jonathan experiences the world’s first VR rollercoaster in Alton Towers and meets technology journalist Adrian Weckler and tries out some of the latest Irish VR technology and apps. Ever wondered what it’s like to work in emergency trauma? RCSI’s Donncha Ryan has developed “VR Hospital” – the world’s first virtual reality experience that places their students in an emergency room where they take control and make life or death choices for their patient. The stressful, immersive environment simulates conditions experienced by young doctors and Kathriona tries out the technology which will be used by students as part of their basic training. Does she have what it takes? And Aoibhinn travels back to 1916’s Battle of Mount Street Bridge where, despite of being outnumbered 100 to 1 by a force with better weaponry and more training, 17 Irish volunteers managed to hold back 1750 British soldiers for a full day. She meets Alan Kearney from the Defense Forces and Prof Susan Schreibman from Maynooth University who are mapping streets, assessing troop patterns, and experimenting with bullet trajectories to recreate the battle in a virtual world to determine whether the contested facts can stand-up to scientific scrutiny… Meanwhile, in Weird Science, Fergus reveals that spending lots of time playing computer games might not be such a bad thing after all… "

Length: 24 minutes

Item#: BVL144337

ISBN: 978-1-64198-314-3

Copyright date: ©2016

Closed Captioned

Performance Rights

Prices include public performance rights.

Not available to Home Video customers.


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