Toy and Game Designers: Main Duties and Responsibilities (00:25)
Steve Forde founded an independent company that makes toys for kids and adults. His company also licenses properties from films, television, cartoons, and comic books.
Toy and Game Designers: Career Beginnings (01:17)
Forde started drawing when he was young, when he got laid off he had time to design a character, next he turned the character into a toy.
Toy and Game Designers: Keys for Success (01:46)
It takes a descriptive mind to be successful in designing. You need to be articulate and able to translate your thoughts to drawings.
Toy and Game Designers: Education and Certification Requirements (01:16)
There is no formal education needed to start your own toy design company. Forde recommends that you never stop learning and always be reading.
Toy and Game Designers: Workplace Atmosphere (01:35)
When Forde travels to expensive conventions he has to prepare a budget for the business trip. He explains that when you work for yourself, anyone who cuts you a check is your boss.
Toy and Game Designers: Advice for Aspiring Pros (01:56)
Forde suggests earning a good reputation by being a problem solver for clients. He recommends hiring positive people to work with.
Toy and Game Designers: Day on the Job (02:09)
Forde starts his day by checking email and making notes. When dealing with a factory in another country, he recommends visual communication with paper drawings.
Toy and Game Designers: Industry Goals and Services (02:29)
The toy and game trade is about creating an object that captures the affection that somebody has for movies, books, or cartoons. The industry is constantly trying to create new attention catching stuff.
Toy and Game Designers: Industry Challenges (04:19)
Everyone is clamoring to get a Marvel or DC property. The challenge is finding the next big project that is worth taking a risk to invest in.
Toy and Game Designers: Looking at the Future (02:30)
In the future, designers will be able to print 3D models at home. Forde projects that as soon as a movie is released a toy can be made and put on the market almost immediately.
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